To remain functional, a pylon needs to have two NPCs housed within a 169×124-tile rectangle centered on the pylon.ĭepending on game progress, there are also up to three town pets available.In Normal mode, 3 NPCs "on screen" are needed to completely suppress the spawning of enemies, which is usually desirable for a town. NPCs also suppress enemy spawning nearby.Two other factors come into play, but for these, happiness is irrelevant – all that matters is the NPC's presence: This even affects the Tax Collector's revenue stream – if happy, he will not only collect more money in a given time, but gather a higher maximum amount, and the reverse if he is unhappy.This also affects the Angler's quest rewards – if happy or unhappy, he will give rewards as if the player had completed more or fewer quests, respectively.This does affect the Nurse's fees for healing and the Goblin Tinkerer's reforging costs. Conversely, vendor prices for buying the player's items will be higher if they are happy, lower if they are unhappy.Vendor prices for selling their items will be lower if they are happy, higher if they are unhappy.The above factors affect a variety of transactions with NPCs: Note that this much larger range may sometimes represent over a full screen's width.Conversely, they get a 5% "solitude" bonus for not having more than two NPCs nearby, and having no more than three other NPCs (that is, the two "roommates" do not count) within 120 tiles.The penalty is 5% for each additional nearby NPC, i.e., for the fourth, the fifth, etc. They get an overcrowding penalty for having more than three nearby NPCs, no matter the relationship."Nearby" in this context means that their housing flags are within 25 tiles (50 feet) of each other.They get a similar bonus or penalty for being housed nearby another NPC they love, like, dislike, or hate.NPCs get a 12% or 6% bonus for being in a loved or liked biome, or a penalty for being in a hated or disliked one.The exact rules are listed on NPCs § Factors affecting happiness, but the issues can be summarized (all of these factors combine): 4 WIP: Setup Progression: From Fully Optimal to Recommended.
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